A lot of people ask us what makes EndGames different in San Francisco. And my answer is always, "We teach longform improv focused on the 'Game' of the scene". It's the cornerstone of how we approach our longform scene work and introduced to our student players through our Improv II program.
The great thing about game based improv is that once an improviser understands the basics of it, it's very fun and exciting to heighten and exaggerate the unusual aspect of their established otherwise "normal" world.
The downside is that often times the more analytical player will forego the reality of the scene and just make moves to hit the heighten button (also laughter button) and go crazy on it. Often alone.
The game needs to be rested. Imagine a comedic scene as one of those old rickety roller coasters (i.e. one of the best things in life, ever). No roller coaster can be all up or all down, the valleys between the peaks, make them peaks.
We've done the hard work at the top of the scene by establishing a solid normal reality. We can always come back to the reality of the scene (often what makes these characters human) and rest our game, in order for our absurd or "game" to be heightened.
Take a break, then break a leg.

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